2009年7月13日

It's easy!

Don't emit initial density and turn soot to 0 (or deselect the smoke from fire toggle). Now you will sim only the heat. Problem is that mantra needs a density field to render properly (acts as a lookup mask I believe). So by simply renaming heat to density and using that in the shader as the fire name you should be able to only render heat as fire (now density)

Also, when doing this make sure the turbscale is being generated from burn+ heat. Since you are not generating any density so no inital force will be applied .

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