2009年9月21日

Here is a list of topics copy-pasted from the old threads about a TD Challenge:

meteor impacts a-la armageddon, new york scene.
supernova/ deep space explosion.
warp/wormhole spaceship arrival/departure.
solar flare.
waves on a beach.
water flooding streets/tunnel.
compositing - change sunlit shot to storm ridden melodramatic shot, or viceversa.
melt a human.
train derailing.
raygun shot.
helicopter hovering over - water|desert/sandy area|meadow/trees.
jet afterburner takeoff.
candle flame.
rig a quadruped.
rig a millipede/centipede.
create an effective procedural lavaflow material.
create a twister.
create a mushroom cloud.
create a scene that demonstrates and emphasises large v small.
make a shot appear underwater.
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Expressions
On the simulation part we could try to recreate phisical effects
For example:
* Ocean wave hitting a light house
* Rain hitting some stairs
* Avalanche
* Twister
* Tidal wave
* A ocean liner being hit by a rogue wave.
* An ocean container ship being hit by a wave, and losing containers.

and on the expression we could recreate the functionality of machine and
equipment:
* Working Catapult
* Working Tank
* Cannon Ball
* a Wrecking ball
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-Rube Goldberg machines

-Morphing

-Disintegration

-Muscular deformation (pick a part of the body and set up deformations simulating muscle and tendon influence).

-"Choose a difficult rig and build it" - this came specifically from the idea that it would be difficult to build a snake. But people could choose wings, tails, tentacles, etc. I've been playing with dynamic tentacles a lot myself lately and it's difficult to get believable fluid motion.

-Cloth sim (probably not using a cloth-plugin like Maya Cloth, but a softbody challenge)

-Secondary motion setup (maybe a preanimated rig or choice of rigs which people would be tasked with setting up secondary motion on).

-Lighting. Given a scene and tasked to light it. Create a mood and keep render times down, as if it were a production shot.

-Compositing. Given a source live action clip to comp a CG element into. Could be given a preanimated (but not textured or lit) scene to comp into live action plate.

-Water setup. Best sim of water, be it a glass or open ocean. Presets probably disallowed. OceanShader in Maya probably disallowed.

-Procedural animation.

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