找出glRenderWin.mel (在 maya/scripts/others內 ) 然後搜尋這串
proc int isSizeOkayRW( int $width, int $height, float $scale )

將以下改成這樣

proc int isSizeOkayRW( int $width, int $height, float $scale )
{
return 1;
}

你愛怎麼Render什麼Size都可以囉!
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