Houdini 14開始新推出的PBD做沙子真的是只有無腦而已,另外也研究了14的FLIP來看看有沒有變比較快,好像速度差不多。面對Maya 2016 Bifrost(前身為Naiad) 來勢洶洶,Houdini未來該怎麼辦呢? 個人是抱著樂觀態度,Houdini光是沙子就無可取代(?),我是說目前啦! 科技日新月異,搞不好過兩個月Bifrost也可以做沙子了。


Houdini 14 RnD 01 (Position Based Dynamics Solver) from Jacys Lin on Vimeo.


Houdini 14 RnD 02 (Finite Element Solver + Position Based Dynamics Solver) from Jacys Lin on Vimeo.


Houdini 14 RnD 03 (Flip Sim) from Jacys Lin on Vimeo.


Houdini 14 RnD 04 (Flip Sim with Mantra render) from Jacys Lin on Vimeo.

而且網路上已經有人做出沙子跟水的互動了,值得研究看看。可惜這種水的案子,一般公司一年根本接不到一個,除非你是ILM or Scanline,不然還是認真研究Realflow就夠了。



Houdini R&D - Grains FLIP RBD Interactions with wetness attribute transfer from Dave Stewart on Vimeo.
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